Hi all, name’s Dee and I’m a Game Art Generalist!
I’ve been a developer for the past 8 years taking on a variety of roles spanning from UI Art to VFX.
My wider understanding of the art pipeline, both from a fine arts and technical perspective, has always been my edge and allowed me to bring innovation to each of the game studios I’ve worked for; whether it be for small mobile-focused startups with limited resources or multinationals dishing out well-established AAA+ console projects.
Stylised low-poly head using a 64x64 texture of gradient bands.